This is not a fully developed optional module, just pieces of the digital storytelling module that was specifically focused on games and has since been removed. But there’s a lot of love for modeling this year so may try to work something up here into a full module!
1. Krijn H.J. Boom et al, “Using Video Games as a Platform to Teach about the Past,” in Communicating the Past in the Digital Age edited by Sebastian Hageneur (Ubiquity Press, 2020).
2. play a bit of 1980s Colossal Cave Adventure and the 1990s Oregon Trail (both emulated online)